Title
Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications
Description
Xin Tong, Ankit Gupta, Diane Gromala, and Chris Shaw. 2017.
Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications. In *Distributed, Ambient and Pervasive Interactions. DAPI 2017* (Lecture Notes in Computer Science, Vol. 10291), N. Streitz and P. Markopoulos (Eds.).
Springer International Publishing, Cham, Switzerland, 675–683.
DOI: [10.1007/978-3-319-58697-7_50](https://doi.org/10.1007/978-3-319-58697-7_50)
Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications. In *Distributed, Ambient and Pervasive Interactions. DAPI 2017* (Lecture Notes in Computer Science, Vol. 10291), N. Streitz and P. Markopoulos (Eds.).
Springer International Publishing, Cham, Switzerland, 675–683.
DOI: [10.1007/978-3-319-58697-7_50](https://doi.org/10.1007/978-3-319-58697-7_50)
Publication Type
Publication Year
Contributor(s)
-
Person
Creator Role
-
Person
Creator Role
-
Person
Creator Role
-
Person
Creator Role
Publication Title
Editor(s)
Pages From
675
Pages To
683
Publisher
Place of Publication
Language
Conference Name
Conference Place
Conference Start Date
July 9, 2017
Conference End Date
July 14, 2017
Verified
No
Cataloguing Notes
Aug 25, 2026 Published in the DAPI 2017 proceedings, held as part of HCI International 2017. Conference Name records the umbrella series; the affiliated conference is carried by Publication Title.